The Impact of Virtual Reality Applications on Employee Training

Ghada M Oraif

Abstract

This study aims to explore the influence of Virtual Reality (VR) Applications on Employee Training within university libraries in Saudi Arabia. The objectives include assessing the strength of VR Applications, determining interest levels in Employee Training, uncovering the impact of VR Applications on Employee Training, and presenting recommendations to university library officials based on the study's outcomes. Employing a data collection and analysis approach, the study involved a sample of 338 university library workers in Saudi Arabia, drawn from an exhaustive sampling framework. Findings indicate high availability and agreement regarding dimensions of both VR Applications and Employee Training. Notably, Applicability significantly influences Employee Training dimensions, particularly Service Improvement, Knowledge, and Technical Skills. Interaction and Instant Responses also exhibit significant impacts on Employee Training across various dimensions. Furthermore, Content Relevance significantly influences Technical Skills, Employee Training, Service Improvement, and Knowledge. These findings underscore the multifaceted benefits of integrating VR technology into employee training programs within university library settings, emphasizing its potential to enhance service quality, expand knowledge, and improve technical competencies.

How to Cite

Ghada M Oraif. (2024). The Impact of Virtual Reality Applications on Employee Training . EVOLUTIONARY STUDIES IN IMAGINATIVE CULTURE, 1628–1655. https://doi.org/10.70082/esiculture.vi.1675