Digital Games, Blended Learning, Core Thinking Skills, and Motivation in Mathematics Among Primary School Students
Abstract
This study aimed to design digital educational games and measure their effectiveness within the blended learning environment in developing core thinking skills and motivation for learning mathematics among 3rd Basic Grade Students. The study adopted the quasi-experimental design; In order for the study to achieve its objectives, a set of educational games were designed using Wordwall, a core thinking skills scale, and motivation scale for learning. And the validity and reliability of the tools were verified by appropriate methods. The sample of the study consisted of (46) students from the third basic grade, who were randomly selected and distributed into two groups: experimental and control equally. The results of the study indicated that there are statistically significant differences between the two groups attributed to use digital educational games within the blended learning environment on development a core thinking skills and motivation towards learning mathematics between the two groups attributed to the experimental group. The study recommended employing the digital educational games within the blended learning environment in teaching mathematics and conducting other similar studies in different educational stages and with new variables.