Using Video Game Therapy in Clinical Social Work Practice
Abstract
This study investigates the efficacy of Video Game Therapy (VGT) as a novel treatment method in clinical social work, specifically within the context of Saudi Arabia. Prior research has highlighted that video game therapy (VGT) can enhance mental health, cognitive functions, and emotional well-being via meticulously crafted digital games. This study examines the correlation between the acceptability of VGT and its perceived efficacy in enhancing mental health and promoting positive character development in both children and adults. Using a combination of quantitative questionnaires and qualitative observations, a total of 100 individuals, including both children and their parents, were included in the study. The findings revealed a substantial positive association between acceptance and perceived effectiveness (r = 0.65, p < 0.01), with acceptance serving as a robust predictor of perceived efficacy (β = 0.62, p < 0.01). The findings indicate that VGT is esteemed as an effective instrument for mental health support, highlighting the necessity for increased knowledge and normalization of video game therapy within therapeutic practices. This research enhances the existing knowledge on alternative therapy modalities, examining society perspectives and promoting the incorporation of VGT in clinical social work.